PRINCIPLES OF ANIMATE VISION

被引:69
作者
BALLARD, DH
BROWN, CM
机构
[1] Department of Computer Science, University of Rochester, Rochester
来源
CVGIP-IMAGE UNDERSTANDING | 1992年 / 56卷 / 01期
基金
美国国家科学基金会;
关键词
D O I
10.1016/1049-9660(92)90081-D
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Vision theories can be categorized in terms of the amount of explicit representation postulated in the perceiver. Gibson's precomputational theory eschewed any explicit representation. In contrast, Marr used layers of explicit representation, hoping to simplify vision computations. Current technological advances in robotic hardware and computer architectures have allowed the building of anthropomorphic devices that capture important technical features of human vision. Experience with these devices suggests that cooperative sensorimotor behaviors can reduce the need for explicit representation. This view is captured in the notion of "animate vision," which is a framework for sequential decision-making, gaze control, and visual learning. © 1992.
引用
收藏
页码:3 / 21
页数:19
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