Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia

被引:15
作者
Saraiva, Arata Andrade [1 ,2 ]
Barros, Matheus Pereira [3 ]
Nogueira, Alexandre Tolstenko [4 ]
Fonseca Ferreira, N. M. [5 ,6 ,7 ]
Valente, Antonio [5 ,8 ]
机构
[1] Fundacao Amparo Pesquisa & Desenvolvimento Cient, BR-65075340 Sao Luis, MA, Brazil
[2] Univ Tras Os Montes & Alto Douro, Dept Elect & Comp Engn, P-5001801 Vila Real, Portugal
[3] Fed Inst Educ Sci & Technol Piaui IFPI Teresina C, BR-64000040 Teresina, PI, Brazil
[4] Univ Ctr United Metropolitan Sch FMU, Dept Engn & Informat Technol, Av Liberdade 683, BR-01503001 Sao Paulo, SP, Brazil
[5] INESC TEC INESC Technol & Sci, Campus FEUP,Rua Dr Roberto Frias 378, P-4200465 Porto, Portugal
[6] Polytech Inst Porto, Inst Engn, Knowledge Engn & Decis Support Res Ctr GECAD, P-4200465 Porto, Portugal
[7] Polytech Inst, Inst Engn Coimbra, Dept Elect Engn, Rua Pedro Nunes, P-3031601 Coimbra, Portugal
[8] Univ Tras Os Montes & Alto Douro, Sch Sci & Technol, P-5001801 Vila Real, Portugal
关键词
strabismus; virtual reality; rehabilitation;
D O I
10.3390/info9070175
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui-UESPI, with the CAAE identification code: 37802114.8.0000.5209.
引用
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页数:16
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