Bring into play the travel in time: the videogame re-appropriation of a sub-genre of science fiction

被引:0
作者
Personnic, Clement [1 ]
Kernec'h, Yannick [2 ,3 ]
机构
[1] Univ Rennes 2, Rennes, France
[2] Univ Toulouse 2, ATER Art & Commun, LERASS, Toulouse, France
[3] Univ Rennes 2, Etud Cinematog, APP, F-35043 Rennes, France
来源
RES FUTURAE-REVUE D ETUDES SUR LA SCIENCE-FICTION | 2018年 / 12期
关键词
D O I
10.4000/resf.1696
中图分类号
I [文学];
学科分类号
05 ;
摘要
The time travel genre might be considered as one the major science fiction themes, maybe a subgenre in itself on account of the invariable characteristics of its variations in litterature, cinema starting in the fifties-and more recently in television seriality and video games. This study aims to emphasise on the ways and means for time travel reappropriation by video games. Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a subgenre ? What become of those elements once incorporated ? Finally how to reconcile in such a videoludic continuum the freedom related to the (relative) time flow mastery on one hand and more general interactive possibilities (also relatives) on the other hand ? Furthermore other necessities related to an always significant narrative are also to be taken in to consideration. If time traveling in games can be subjected to little dramatization for pure gaming contextualization, this also allows some originals game design through direct time manipulation implementation to the ludic system. We call such a reappropriation generic assonance.
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页数:22
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