Development of reading skills through video games: state of the art

被引:13
作者
Torres-Toukoumidis, Angel [1 ]
Romero-Rodriguez, Luis [2 ]
Perez-Rodriguez, Amor [1 ]
Bjork, Staffan [3 ]
机构
[1] Univ Huelva, Huelva, Spain
[2] Univ Santiago de Cali, Cali, Colombia
[3] Univ Gotemburgo, Gothenburg, Sweden
来源
OCNOS-REVISTA DE ESTUDIOS SOBRE LA LECTURA | 2016年 / 15卷 / 02期
关键词
Reading Comprehension; Reading Habits; Reading Motivation; Interaction; Video Games; Classroom Techniques; College Curriculum;
D O I
10.18239/ocnos_2016.15.2.1124
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This research analyzes the systematic linking of videogames in the processes towards the development of reading in the media and digital environment through the theoretical review. For this objective it was reviewed academic publications from international databases submitted between 2005 and 2016 related to the involvement of video games related on reading organized by school level, theoretical approach and research design. The results demonstrated its prevalence in secondary education basing its impact as an educational agent on changes in reading habits by opening a connection between readers and motivating of collaborative interaction. Likewise, the transformation of the process towards an oriented information search and acquisition of reading comprehension skills. Following this argument, it concludes in favor of the inclusion of videogames in the educational curriculum focused on the development of reading in the digital and media context.
引用
收藏
页码:37 / 49
页数:13
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