Digital game-based learning in accounting and business education

被引:49
作者
Carenys, Jordi [1 ]
Moya, Soledad [2 ]
机构
[1] EADA Business Sch, Finance & Management Control, Barcelona, Spain
[2] ESADE Business Sch, Dept Econ Finance & Accounting, Barcelona, Spain
关键词
Digital game-based learning; videogames; simulations; accounting education; serious games;
D O I
10.1080/09639284.2016.1241951
中图分类号
F8 [财政、金融];
学科分类号
0202 ;
摘要
This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL's effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital games in the preparatory stage preceding its use in an educational setting. The second comprises what research has concluded to be appropriate for DGBL deployment. Finally, the review explores what types of learning outcomes can be attained through digital games and how their achievement has been evaluated. Furthermore, this article provides researchers interested in DGBL with a set of interesting questions that promise fruitful investigation. Answering these questions will help accounting educators to move forward in understanding digital games' effectiveness and advance in the use of digital games in the classroom.
引用
收藏
页码:598 / 651
页数:54
相关论文
共 50 条
  • [21] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Udeozor, Chioma
    Chan, Philippe
    Abegao, Fernando Russo
    Glassey, Jarka
    [J]. INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2023, 20 (01)
  • [22] Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement
    Zheng, Yunxiang
    Zhang, Junyi
    Li, Yumeng
    Wu, Xiaomin
    Ding, Ruofei
    Luo, Xianfei
    Liu, Panpan
    Huang, Jingxiu
    [J]. HELIYON, 2024, 10 (01)
  • [23] Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
    Hussein, Mahmood H.
    Ow, Stew Hock
    Cheong, Loh Sau
    Thong, Meow-Keong
    Ebrahim, Nader Ale
    [J]. IEEE ACCESS, 2019, 7 : 62465 - 62478
  • [24] Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools
    Charlier, Nathalie
    De Fraine, Bieke
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2012, 2 (02) : 1 - 12
  • [25] An examination of digital game-based situated learning applied to Chinese language poetry education
    Chen, Hong-Ren
    Lin, You-Shiuan
    [J]. TECHNOLOGY PEDAGOGY AND EDUCATION, 2016, 25 (02) : 171 - 186
  • [26] Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education
    Froland, Tord Hettervik
    Heldal, Ilona
    Braseth, Turid Aarhus
    Nygard, Irene
    Sjoholt, Gry
    Ersvaer, Elisabeth
    [J]. COMPUTERS, 2022, 11 (05)
  • [27] Digital game-based learning in music education: A systematic review between 2011 and 2023
    Weatherly, Katy Ieong Cheng Ho
    Wright, Bri'Ann
    Lee, Elsa Y.
    [J]. RESEARCH STUDIES IN MUSIC EDUCATION, 2024,
  • [28] DIGITAL GAME-BASED LEARNING: WHY, WHEN AND HOW
    Rito, Pedro Neves
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 10025 - 10028
  • [29] Current Opportunities and Challenges of Digital Game-Based Learning
    Hauge, Jannicke Baalsrud
    Soebke, Heinrich
    Duin, Heiko
    Stefan, Ioana Andreea
    Goebl, Barbara
    [J]. ENTERTAINMENT COMPUTING, ICEC 2022, 2022, 13477 : 443 - 450
  • [30] Supporting struggling readers with digital game-based learning
    Ronimus, Miia
    Eklund, Kenneth
    Pesu, Laura
    Lyytinen, Heikki
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2019, 67 (03): : 639 - 663