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- [1] Gamification in Higher Education Assessment Through Kahoot INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, WORLDCIST 2023, 2024, 800 : 147 - 155
- [2] Classroom gamification in online higher education: the use of Kahoot CAMPUS VIRTUALES, 2022, 11 (01): : 137 - 152
- [3] Kahoot! As an innovative educational gamification proposal in Higher Education DIGITAL EDUCATION REVIEW, 2022, (42): : 34 - 49
- [4] Gamification in entrepreneurship education: A concrete application of Kahoot! INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2021, 19 (03):
- [5] Implementing Kahoot in the higher education classroom 9TH VIRTUAL INTERNATIONAL CONFERENCE ON EDUCATION, INNOVATION AND ICT, EDUNOVATIC 2024, 2024, : 545 - 550
- [6] STUDENT RECEPTIVENESS TO KAHOOT! IN HIGHER EDUCATION 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 7197 - 7201
- [7] Kahoot! in Music and Physical Education Classes in Higher Education GERION-REVISTA DE HISTORIA ANTIGUA, 2022, 40 (01): : 45 - 54
- [8] Mobile Devices in Higher Education: the Kahoot experience! DIRECCION Y ORGANIZACION, 2020, 70 : 5 - 18
- [9] Kahoot!: Gamification in the English Classroom ACTAS DEL CONGRESO VIRTUAL: AVANCES EN TECNOLOGIAS, INNOVACION Y DESAFIO DE LA EDUCACION SUPERIOR (ATIDES 2018), 2018, 19
- [10] KAHOOT! AND SOCRATIVE IN HIGHER EDUCATION: A COMPARATIVE STUDY 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 7268 - 7273