Virtual character personality influences participant attitudes and behavior - an interview with a virtual human character about her social anxiety

被引:22
|
作者
Pan, Xueni [1 ]
Gillies, Marco [2 ]
Slater, Mel [1 ,3 ]
机构
[1] UCL, Dept Comp Sci, London, England
[2] Univ London, Dept Comp, London, England
[3] Univ Barcelona, ICREA, EVENT Lab, Barcelona, Spain
来源
FRONTIERS IN ROBOTICS AND AI | 2015年
基金
英国工程与自然科学研究理事会;
关键词
personality; virtual human; social anxiety; virtual reality; character;
D O I
10.3389/frobt.2015.00001
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
We introduce a novel technique for the study of human virtual character interaction in immersive virtual reality. The human participants verbally administered a standard questionnaire about social anxiety to a virtual female character, which responded to each question through speech and body movements. The purpose was to study the extent to which participants responded differently to characters that exhibited different personalities, even though the verbal content of their answers was always the same. A separate online study provided evidence that our intention to create two different personality types had been successful. In the main between-groups experiment that utilized a Cave system there were 24 male participants, where 12 interacted with a female virtual character portrayed to exhibit shyness and the remaining 12 with an identical but more confident virtual character. Our results indicate that although the content of the verbal responses of both virtual characters was the same, participants showed different subjective and behavioral responses to the two different personalities. In particular participants evaluated the shy character more positively, for example, expressing willingness to spend more time with her. Participants evaluated the confident character more negatively and waited for a significantly longer time to call her back after she had left the scene in order to answer a telephone call. The method whereby participants interviewed the virtual character allowed naturalistic conversation while avoiding the necessity of speech processing and generation, and natural language understanding. It is therefore a useful method for the study of the impact of virtual character personality on participant responses.
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页数:11
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