The video game as expressive frame. Aesthetics, rules and worlds of reference

被引:0
作者
Planells de la Maza, Antonio Jose [1 ]
机构
[1] Univ Carlos III Madrid, Getafe, Spain
来源
ANALISI-QUADERNS DE COMUNICACIO I CULTURA | 2011年 / 42期
关键词
Video games; narrative; playful perspective; persuasion; framing;
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The summit of the electronic leisure claims games increasingly complex from the technical and narrative point of view. The present article departs from a conception of the video game as a narrative experience to study and to propose a typology of the game centred on framing a concrete world of reference. Across framing, the aesthetics and the rules, different types of game worlds are constructed that range from the playful mimesis up to the persuasive subversion of the world of reference.
引用
收藏
页码:65 / 78
页数:14
相关论文
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