Gamification as a engagement strategy for the practice of environmental education

被引:1
作者
Sampaio Vieira Santos, Maykol Livio [1 ]
Pereira Mariano de Souza, Rodrigo Nonamor
de Sousa Araujo, Mike Christian [1 ,2 ]
机构
[1] Inst Fed Piaui, Informat, Teresina, Brazil
[2] Secretaria Seguranca Publ PI, Teresina, Brazil
来源
REMEA-REVISTA ELETRONICA DO MESTRADO EM EDUCACAO AMBIENTAL | 2018年 / 35卷 / 01期
关键词
Environmental Education; Gamification; Engagement;
D O I
10.14295/remea.v35i1.7519
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article presents the use of Gamification as an important strategy for the engagement of actions for Environmental Education (EE). It was used a social network called MEIO, which had the participation of students from the Institute Federal of Piaui campus Paulistana. The research sought to understand students engagement during the use of the MEIO through an experimental work, which presented results that enabled the students understanding of the gamified elements, across qualitative and quantitative statistical analyzes, obtained through a questionnaire before of the experiment and of the metrics of engagement found in the students after the experiment. The results brought several contributions, notes and reflections on the use of Gamification in EE and also challenges that seek higher engagement results than the research.
引用
收藏
页码:279 / 295
页数:17
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