Design Games for In-Situ Design

被引:2
|
作者
Kristiansen, Erik [1 ]
机构
[1] Roskilde Univ, Dept Commun Business & IT, Roskilde, Denmark
关键词
Brainstorming; Contextual Design; Design Games; Design Methods; In-Situ Design;
D O I
10.4018/jmhci.2013070101
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The mobile culture has spawned a host of context-based products, like location-based and tag-based applications. This presents a new challenge for the designer. There is a need of design methods that acknowledge the context and allows it to influence the design ideas. This article focuses on a design problem where an in-situ design practice may further the early design process: the case of designing a pervasive game. Pervasive games are computer games, played using the city as a game board and often using mobile phones with GPS. Some contextual design methods exist, but the author proposes an approach that calls for the designer to conceptualise and perform ideas in-situ, that is on the site, where the game is supposed to be played. The problem was to design a creativity method that incorporated in-situ design work and which generated game concepts for pervasive games. The proposed design method, called sitestorming, is based on a game using Situationistic individual exploration of the site and different types of game cards, followed by a joint evaluation of the generated ideas. A series of evaluations showed that the designers found the method enjoyable to use, that the method motivated idea generation, and that using in-situ design influenced their design ideas.
引用
收藏
页码:1 / 22
页数:22
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