Gender, Simulation, and Gaming: Research Review and Redirections

被引:90
作者
Jenson, Jennifer [1 ]
de Castell, Suzanne [2 ]
机构
[1] York Univ, Toronto, ON, Canada
[2] Simon Fraser Univ, Burnaby, BC, Canada
关键词
boys; consumers; design; digital games; femininity; gameplay; gamers; games; games industry; gender; gender stereotypes; girls; identity; masculinity; men; methodology; players; popular culture; progress; sex; technology; women;
D O I
10.1177/1046878109353473
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This review of gender and gameplay research over the past three decades documents a set of persistent methodological repetitions that have systematically impeded its progress since the inception of this trajectory of research. The first is, in fact, a refusal to consider gender at all: Conflating gender with sex impedes possibilities to identify nonstereotypical engagements by girls and women. Second is the persistent attempt to identify sex-specific "patterns" of play and play preferences "characteristic" of girls and women mainly to support and promote these in the name of "gender equity," whether in women's involvement in the game industry as designers, in the development and marketing of "games for girls," or the access and uses of digital games for education, training, and entertainment. Third, it is found that "gender" is an issue in research studies only long enough to dismiss it as a significant variable, which in turn makes any deeper critical interrogation unproductive.
引用
收藏
页码:51 / 71
页数:21
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