The simulation game "culture of prevention". How a serious game can help to raise awareness for one's own prevention culture

被引:0
作者
Kapp, Felix [1 ]
Rapp, Julia [1 ]
Rose, Julia [1 ]
Kruse, Linda [2 ]
Wetzstein, Annekatrin [3 ]
机构
[1] Tech Univ Dresden, Fak Psychol, Psychol Lehrens & Lernens, Zellescher Weg 17, D-01062 Dresden, Germany
[2] Good Evil GmbH, Cologne, Germany
[3] Deutsch Gesetzlichen Unfallversicherung IAG, Inst Arbeit & Gesundheit, Dresden, Germany
来源
PRAVENTION UND GESUNDHEITSFORDERUNG | 2018年 / 13卷 / 04期
关键词
Serious game; Simulation game; Learning; Prevention; Health;
D O I
10.1007/s11553-018-0655-0
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
BackgroundWithin serious games, in particular simulation games, have potential when it comes to teaching complex topics. Simulation games allow learners to explore the complex interplay of various variables. The current campaign of the German statutory accident insurance (DGUV; Deutsche Gesetzliche Unfallversicherung) addresses such acomplex topic in the field of prevention at work: one's own prevention culture.AimsBased on the goals of the current campaign (e.g., promoting aholistic approach with regard to safety and health in organizations), the aim of the present contribution is to describe how aserious game can help raise awareness for one's own prevention culture.ResultsThe article presents the concept of the simulation game culture of prevention (short working title simkult). In this multiplayer game, the player has the role of a restaurant manager who is responsible for the health and productivity of his employees. In this article, the core elements of the game, the implementation within teams, and preliminary results of the concept evaluation are presented and discussed.
引用
收藏
页码:298 / 304
页数:7
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