The impact of individual differences on learning with an educational game and a traditional ITS

被引:8
|
作者
Jackson, G. Tanner [1 ,2 ]
Varner, Laura K. [1 ]
Boonthum-Denecke, Chutima [3 ]
McNamara, Danielle S. [1 ]
机构
[1] Arizona State Univ, Learning Sci Inst, Payne Hall, Tempe, AZ 85287 USA
[2] Educ Testing Serv, Princeton, NJ 08541 USA
[3] Hampton Univ, Dept Comp Sci, Hampton, VA 23668 USA
基金
美国国家科学基金会;
关键词
intelligent tutoring systems; ITSs; learning; educational games; reading comprehension; strategy training; individual differences;
D O I
10.1504/IJLT.2013.059129
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Educational games have the potential to provide motivating, effective training; however, the efficacy of these systems is unclear, and evaluations often fail to identify the relative impact of individual differences on learning outcomes. The current study aims to address these issues by comparing the learning gains from an educational game (iSTART-ME) and an intelligent tutoring system (iSTART). High-school students (n = 125) received comprehension strategy training from the two systems, and results indicated that both training environments yielded significantly better scores on posttest performance and learning measures than students assigned to a time-delayed control condition. Additionally, for both training conditions, students with a low prior 'commitment to reading' exhibited the highest performance improvements. Overall, results indicate that educational games can produce learning equivalent to intelligent tutoring systems, and that this training can provide a means to overcome initial deficits for students with a low 'commitment to reading'.
引用
收藏
页码:315 / 336
页数:22
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