VIRTUAL WORLDS AND LACAN. TRANSFERENCE IN COMPUTER GAMES

被引:0
|
作者
Vukovic, Katarina Peovic [1 ]
机构
[1] Fac Philosophy, Dept Cultural Studies, Omladinska 1, Rijeka 51000, Croatia
来源
PHAINOMENA | 2014年 / 23卷 / 88-89期
关键词
computer games; virtual; real; technology; transference;
D O I
暂无
中图分类号
B [哲学、宗教];
学科分类号
01 ; 0101 ;
摘要
The paper addresses the problem of relation virtual/real through conceptualizing the most prominent debate on the role of player in computer games and congruency between two worlds. The paper does so through critique of three related issues. The first is the problem of content of virtual worlds and tendency to interpret the "influence" through reading the narrative and/or graphic of virtual worlds. The second is common technological determinism, the notion of the "impact" of (autonomous) technology. The paper will question whether such influence could be read from the influence of content or structure (and suggest constructivism as possible answer). The third will be a problem of dividing the Virtual and the Real and the transference of virtual into real as crucial aspect of game jouissance. Instead of Freudian Id the paper will propose super Ego as pleasure principle, and ideal agent of the game in a society of control.
引用
收藏
页码:45 / +
页数:26
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