Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths

被引:70
作者
Schoech, Dick [1 ]
Boyas, Javier F. [2 ]
Black, Beverly M. [1 ]
Elias-Lambert, Nada [3 ]
机构
[1] Univ Texas Arlington, Sch Social Work, Arlington, TX 76019 USA
[2] Univ Mississippi, Dept Social Work, University, MS USA
[3] Texas Christian Univ, Dept Social Work, Ft Worth, TX 76129 USA
关键词
adolescents; gamification; healthy games; prevention; relationship violence; substance abuse; youth;
D O I
10.1080/15228835.2013.812512
中图分类号
C916 [社会工作、社会管理、社会规划];
学科分类号
1204 ;
摘要
Interest is growing in gamification, the use of game techniques and mechanics to engage and motivate. Future predictions suggest that this interest will continue to grow especially in the use of games to change individual behavior. However, applying gamification concepts and principles is challenging. Despite the growing interest, few gamification efforts have documented the challenges associated with the game development and application process. This article illustrates how gamification concepts and principles were applied to the development of an online, multiuser, substance abuse, and relationship violence prevention game for youths. We discuss challenges encountered during the efforts to develop and test a prototype version of the game and then present concrete and practical strategies for addressing these challenges. This article provides guidance for other researchers and practitioners who may want to gamify human service processes and use gamification techniques within a behavior change framework.
引用
收藏
页码:197 / 217
页数:21
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