LEARNING DESIGN FOR SCIENCE EDUCATION IN THE 21(st) CENTURY

被引:18
作者
Churchill, Daniel [1 ]
King, Mark [2 ]
Fox, Bob [3 ]
机构
[1] Univ Hong Kong, Div Informat & Technol Studies, Hong Kong, Hong Kong, Peoples R China
[2] Univ Melbourne, Fac Business & Econ, Ctr Excellence Learning & Teaching, Melbourne, Vic, Australia
[3] Univ New South Wales, Learning & Teaching Unit, Sydney, NSW, Australia
来源
ZBORNIK INSTITUTA ZA PEDAGOSKA ISTRAZIVANJA | 2013年 / 45卷 / 02期
关键词
learning design; student-centered learning; pedagogical model; instructional design;
D O I
10.2298/ZIPI1302404C
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Contemporary technological and social developments demand transformation of educational practices. Teachers and schools are no longer fountains of knowledge that fill students with information. Rather, their primarily role is to equip students with new literacies, competencies for productive use of information technology, and sufficient disciplinary-specific bases of conceptual knowledge. This requires changes toward student-centered practices. In such contexts, teachers are designers of learning; therefore lesson planning is replaced with a concept of 'learning design.' This paper introduces the RASE (Resources-Activity-Support-Evaluation) learning design model developed as a framework to assist teachers in designing learning modules. Central to RASE is the emphasis on the design of activities where students engage in using resources and in the production of artifacts that demonstrate learning. The paper also emphasizes the importance of 'conceptual models' as a special type of educational multimedia resource, and its role in assisting learning and application of concepts, as opposed to the 'information transfer' models. RASE is beginning to emerge as a powerful framework for transformation of teachers and their traditional practices to contemporary, relevant student-centered practices. The model is also an effective framework for productive uses of information technology in education.
引用
收藏
页码:404 / 421
页数:18
相关论文
共 37 条
  • [1] Making learning fun: Quest Atlantis, a game without guns
    Barab, S
    Thomas, M
    Dodge, T
    Carteaux, R
    Tuzun, H
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2005, 53 (01): : 86 - 107
  • [2] Bereiter C., 2005, UNRAVELLING BASIC CO
  • [3] Brown J. S., 1989, EDUC RESEARCHER, V18, P32, DOI [10.3102/0013189X018001032, DOI 10.3102/0013189X018001032]
  • [4] Churchill Daniel, 2008, Journal of Interactive Learning Research, V19, P5
  • [5] Churchill D., COMMUNICATION
  • [6] Churchill D., 2010, LEARNING TECHNOLOGY, V12, P65
  • [7] Learning object design considerations for small-screen handheld devices
    Churchill, Daniel
    Hedberg, John
    [J]. COMPUTERS & EDUCATION, 2008, 50 (03) : 881 - 893
  • [8] Towards a useful classification of learning objects
    Churchill, Daniel
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2007, 55 (05): : 479 - 497
  • [9] Learning objects: an interactive representation and a mediating tool in a learning activity
    Churchill, Daniel
    [J]. EDUCATIONAL MEDIA INTERNATIONAL, 2005, 42 (04) : 333 - 349
  • [10] Conceptual model design and learning uses
    Churchill, Daniel
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2013, 21 (01) : 54 - 67