Serious Games for education and training

被引:115
作者
De Gloria, Alessandro [1 ]
Bellotti, Francesco [1 ]
Berta, Riccardo [1 ]
Lavagnino, Elisa [1 ]
机构
[1] Univ Genoa, Genoa, Italy
来源
INTERNATIONAL JOURNAL OF SERIOUS GAMES | 2014年 / 1卷 / 01期
关键词
D O I
10.17083/ijsg.v1i1.11
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Serious Games (SGs) are gaining an ever increasing interest for education and training. Exploiting the latest simulation and visualization technologies, SGs are able to contextualize the player's experience in challenging, realistic environments, supporting situated cognition. However, we still miss methods and tools for effectively and deeply infusing pedagogy and instruction inside digital games. After presenting an overview of the state of the art of the SG taxonomies, the paper introduces the pedagogical theories and models most relevant to SGs and their implications on SG design. We also present a schema for a proper integration of games in education, supporting different goals in different steps of a formal education process. By analyzing a set of well-established SGs and formats, the paper presents the main mechanics and models that are being used in SG designs, with a particular focus on assessment, feedback and learning analytics. An overview of tools and models for SG design is also presented. Finally, based on the performed analysis, indications for future research in the field are provided.
引用
收藏
页数:15
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