Serious games for health: An empirical study of the game "Balance'' for teenagers with diabetes mellitus

被引:49
作者
Fuchslocher, Alberto [1 ]
Niesenhaus, Joerg [1 ]
Kraemer, Nicole [1 ]
机构
[1] Univ Duisburg Essen, Fac Engn, Dept Comp Sci & Appl Cognit Sci, Forsthausweg 2, D-47057 Duisburg, Germany
关键词
Serious games for health; Self-management; Diabetes mellitus; Experimental study;
D O I
10.1016/j.entcom.2010.12.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In addition to a broad range of different application areas, health games differ in the level of abstraction of the game's message or goal and the way to achieve game benefits. Most games focus on teaching knowledge or prevention topics. Furthermore, some games focus on strengthening motivation of patients to attend a specific medication or to change their daily behavior in order to live healthier. In this paper we present the health game "Balance'', developed to optimize the self-management of teenagers with diabetes mellitus type-I. Two versions of the game were implemented: A version explicitly referring to diabetes and an implicit version of "Balance'' with no diabetes content in order to reduce diabetes related reactance among juveniles. In a between-subjects experimental study with a clinical sample the two versions were compared. Results demonstrate, contrary to expectations, that the explicit game version yielded higher game enjoyment than the implicit version. (C) 2011 International Federation for Information Processing Published by Elsevier B.V. All rights reserved.
引用
收藏
页码:97 / 101
页数:5
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