Learning objects in educational games

被引:4
|
作者
Minovic, Miroslav [1 ]
Milovanovic, Milos [1 ]
Starcevic, Dusan [1 ]
Jovanovic, Mladan [2 ]
机构
[1] Univ Belgrade, Fac Org Sci, Jove Ilica 154, Belgrade 11000, Serbia
[2] Univ Belgrade, Fac Elect Engn, Belgrade 11000, Serbia
关键词
learning object; educational game; MDA;
D O I
10.1504/IJTEL.2010.035736
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we will focus on the problem of using learning objects (LO) in educational games. The purpose of this paper is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on the other. Our model driven approach is relying on use of LOs as constructing pieces of knowledge resources which are specialised for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. We demonstrated applicability of our models in design case study, where we developed an educational game editor where educators can easily define new educational game utilising existing knowledge, assessment and multimedia from repository.
引用
收藏
页码:336 / 346
页数:11
相关论文
共 50 条
  • [1] GAMIFICATION OF LEARNING AND EDUCATIONAL GAMES
    Apostol, Silviu
    Zaharescu, Loredana
    Alexe, Isabelle
    QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2, 2013, : 67 - 72
  • [2] An educational taxonomy for learning objects
    Redeker, GHJ
    3RD IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS, 2003, : 250 - 251
  • [3] Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
    Gobel, Stefan
    Wendel, Viktor
    Ritter, Christopher
    Steinmetz, Ralf
    ENTERTAINMENT FOR EDUCATION: DIGITAL TECHNIQUES AND SYSTEMS, 2010, 6249 : 438 - 445
  • [4] Designing Educational Video Games to Be Objects-to-Think-With
    Holbert, Nathan
    Wilensky, Uri
    JOURNAL OF THE LEARNING SCIENCES, 2019, 28 (01) : 32 - 72
  • [5] Are Games Effective Learning Tools? A Review of Educational Games
    de Freitas, Sara
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2018, 21 (02): : 74 - 84
  • [6] Exploring the learning mechanism in educational games
    Kiili, Kristian
    Ketamo, Harri
    PROCEEDINGS OF THE ITI 2007 29TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY INTERFACES, 2007, : 357 - +
  • [7] Exploring the learning mechanism in educational games
    Kiili, Kristian
    Ketamo, Harri
    Journal of Computing and Information Technology, 2007, 15 (04) : 319 - 324
  • [8] THE PRODUCTION OF EDUCATIONAL MATERIALS: LEARNING OBJECTS
    Prendes Espinosa, Ma Paz
    Martinez Sanchez, Francisco
    Gutierrez Porlan, Isabel
    RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2008, 11 (01): : 81 - 105
  • [9] LEARNING OBJECTS: BETWEEN EDUCATIONAL RESOURCES AND LEARNING ENVIRONMENTS
    Morales Gamboa, Rafael
    Chan Nunez, Maria Elena
    ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 3429 - 3434
  • [10] SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects
    Gordillo, Aldo
    Barra, Enrique
    Quemada, Juan
    IEEE ACCESS, 2021, 9 : 126414 - 126430