friendship, Closeness and Disclosure in second Life

被引:0
作者
Heider, Don [1 ]
Massanari, Adrienne L. [2 ,3 ]
机构
[1] Loyola Univ Chicago, Sch Commun, Chicago, IL 60660 USA
[2] Loyola Univ Chicago, Sch Commun, New & Digital Media, Chicago, IL 60660 USA
[3] Loyola Univ Chicago, Ctr Digital Eth & Policy, Chicago, IL 60660 USA
关键词
Avatars; Computer-Mediated Communication; MMOG; Online Game; Second Life; Social-Interaction; Virtual World;
D O I
10.4018/jgcms.2010070104
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
3-D virtual realms offer places for people to go interact, play games, and even do business. As these realms themselves become more sophisticated, the number of participants grows and the level and type of social interactions change. Meanwhile, scholars race to try to keep up. There is a growing, but still developing literature about interaction in virtual world. This paper explores communication and social intimacy in one such world, Second Life. In this paper, results of a four year ethnography in Second Life reveal findings that refute earlier research on computer-mediated communications, and support others while offering new findings to contribute to the growing body of knowledge.
引用
收藏
页码:61 / 74
页数:14
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