A Collaborative Augmented Campus Based on Location-Aware Mobile Technology

被引:14
作者
De Lucia, A. [1 ]
Francese, R. [1 ]
Passero, I. [1 ]
Tortora, G. [2 ]
机构
[1] Univ Salerno, Salerno, Italy
[2] Univ Salerno, Fac Nat Sci Math & Phys, Salerno, Italy
关键词
Augmented Reality; E-Learning; 2.0; Collaborative Learning; Location-Aware Learning; Mobile Learning;
D O I
10.4018/jdet.2012010104
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student collaboration. This paper describes a "collaborative campus", originated in the physical architectural space, but exposing learning contents and social information structured as augmented virtual areas. ACCampus, a mobile augmented reality system, supporting the sharing of contextualized information is proposed. This system combines the world perceived by the phone camera with information concerning student location and community, enabling users to share multimedia information in location-based content areas. User localization is initially detected through QR codes. The successive positions of the user are determined using the mobile device sensors. Each augmented area is univocally spatially associated to a representative real wall area. Selective content sharing and collaboration are supported, enabling a user to distribute his/her augmented contents to specific users or groups. An evaluation of the proposed environment is also conducted, which considers that learning in collaborative environments is related to perceived member contribution, enjoinment, motivation, and student participation.
引用
收藏
页码:55 / 73
页数:19
相关论文
共 42 条
  • [1] Beadle H., 1997, P ICT IEEE INT C TEL
  • [2] E-graffiti: evaluating real-world use of a context-aware system
    Burrell, J
    Gay, GK
    [J]. INTERACTING WITH COMPUTERS, 2002, 14 (04) : 301 - 312
  • [3] Dalsgaard C., 2006, SOCIAL SOFTWARE E LE
  • [4] Development and evaluation of a system enhancing Second Life to support synchronous role-based collaborative learning
    De Lucia, Andrea
    Francese, Rita
    Passero, Ignazio
    Tortora, Genoveffa
    [J]. SOFTWARE-PRACTICE & EXPERIENCE, 2009, 39 (12) : 1025 - 1054
  • [5] T J, 2006, FOURTH IEEE INTERNATIONAL WORKSHOP ON WIRELESS, MOBILE AND UBIQUITOUS TECHNOLOGY IN EDUCATION, PROCEEDINGS, P121
  • [6] Downes S., 2005, ELEARN MAGAZINE, V2005, P1, DOI 10.1145/1104966.1104968
  • [7] SITUATED INFORMATION SPACES AND SPATIALLY AWARE PALMTOP COMPUTERS
    FITZMAURICE, GW
    [J]. COMMUNICATIONS OF THE ACM, 1993, 36 (07) : 39 - 49
  • [8] Context-Aware mLearning Service Execution in an InfoStations Environment
    Ganchev, Ivan
    Stoyanov, Stanimir
    O'Droma, Mairtin
    Valkanova, Veselina
    [J]. 2009 FOURTH INTERNATIONAL CONFERENCE ON INTERNET AND WEB APPLICATIONS AND SERVICES, 2009, : 632 - +
  • [9] m-Learning in the Education of Multimedia Technologists and Designers at the University Level: A User Requirements Study
    Garaj, Vanja
    [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2010, 3 (01): : 24 - 32
  • [10] Georgiev T., 2004, P INT C COMP SYST TE, P17