Modern Methods for fast generation of digital holograms

被引:14
作者
Tsang, P. W. M. [1 ]
Liu, J. P. [1 ]
Cheung, K. W. K. [2 ]
Poon, T. -C. [3 ]
机构
[1] City Univ Hong Kong, Dept Elect Engn, Hong Kong, Hong Kong, Peoples R China
[2] Feng Chia Univ, Dept Photon, Taichung, Taiwan
[3] Virginia Tech, Bradley Dept Elect & Comp Engn, Blacksburg, VA USA
来源
3D RESEARCH | 2010年 / 1卷 / 02期
关键词
Optical Scanning Holography; Computer Generated Holography; Graphic Processing Unit; Field Programmable Gate Array; Virtual Window; Novel Look Up Table; Run Length Coding; Patch Model; Sub-lines; Multirate Filtering; Depth Enhancement;
D O I
10.1007/3DRes.02(2010)03
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
With the advancement of computers, digital holography (DH) has become an area of interest that has gained much popularity. Research findings derived from this technology enables holograms representing three dimensional (3-D) scenes to be acquired with optical means, or generated with numerical computation. In both cases, the holograms are in the form of numerical data that can be recorded, transmitted, and processed with digital techniques. On top of that, the availability of high capacity digital storage and wide-band communication technologies also cast light on the emergence of real time video holographic systems, enabling animated 3-D contents to be encoded as holographic data, and distributed via existing medium. At present, development in DH has reached a reasonable degree of maturity, but at the same time the heavy computation involved also imposes difficulty in practical applications. In this paper, a summary on a number of successful accomplishments that have been made recently in overcoming this problem is presented. Subsequently, we shall propose an economical framework that is suitable for real time generation and transmission of holographic video signals over existing distribution media. The proposed framework includes an aspect of extending the depth range of the object scene, which is important for the display of large-scale objects.
引用
收藏
页码:11 / 18
页数:8
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