Action research as a game design methodology for a serious game

被引:6
|
作者
Contreras-Espinosa, Ruth S. [1 ]
Luis Eguia-Gomez, Jose [2 ]
Solano Albajes, Lluis [3 ]
机构
[1] Uvic UCC, Fac Empresa & Comunicac, Despacho E001,C Sagrada Familia 7, Vic 08500, Spain
[2] UPC, Escuela Tecn Super Ingn Barcelona, Planta 8,Ave Diagonal 647, Barcelona 08028, Spain
[3] UPC, Escuela Tecn Super Ingn Barcelona, Planta 8,Despacho 69,Ave Diagonal 647, Barcelona 08028, Spain
来源
RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA | 2016年 / 19卷 / 02期
关键词
educational game; methodology; action research; primary education; teacher participation;
D O I
10.5944/ried.19.2.15624
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.
引用
收藏
页码:71 / 90
页数:20
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