MARIO: Mid-air Augmented Reality Interaction with Objects

被引:38
|
作者
Kim, Hanyuool [1 ]
Takahashi, Issei [1 ]
Yamamoto, Hiroki [1 ]
Maekawa, Satoshi [2 ]
Naemura, Takeshi [1 ]
机构
[1] Univ Tokyo, Bunkyo Ku, 7-3-1 Hongo, Tokyo, Japan
[2] Parity Innovat Co Ltd, Kyoto, Japan
关键词
Augmented reality; Mixed reality; Mid-air image; Interactive blocks;
D O I
10.1016/j.entcom.2014.10.008
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A seamless connection between a game space and the real world is a long-sought goal of the entertainment computing field. Recent games have intuitive interactions through gestures and motion-based control. However, their images are still confined to the displays. In this paper, we propose a novel interaction experience in which mid-air images interact with physical objects. Our "Mid-air Augmented Reality Interaction with Objects'' (MARIO) system enables images to be displayed in 3D spaces beyond screens. By creating a spatial link between images appearing in mid-air and physical objects, we extend video games into the real world. For entertainment purposes, a game character appears in mid-air and jumps over real blocks that users have arranged with their hands. A user study was conducted at public exhibitions, and the results showed the popularity and effectiveness of the system as an entertainment application. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:233 / 241
页数:9
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