Action video game training for cognitive enhancement

被引:98
作者
Green, C. Shawn [1 ]
Bavelier, Daphne [2 ,3 ]
机构
[1] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
[2] Univ Geneva, FPSE, Geneva, Switzerland
[3] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14627 USA
关键词
D O I
10.1016/j.cobeha.2015.04.012
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as 'action video games,' as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action video games that allow for wide learning generalization.
引用
收藏
页码:103 / 108
页数:6
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