The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients

被引:4
作者
Burton, Andrew M. [1 ]
Liu, Hao [2 ]
Battersby, Steven [3 ]
Brown, David [3 ,4 ]
Sherkat, Nasser [5 ]
Standen, Penny [6 ]
Walker, Marion [7 ]
机构
[1] Nottingham Trent Univ, Interact Syst Res Group, Nottingham, England
[2] Nottingham Trent Univ, Comp Sci Dept, Nottingham, England
[3] Nottingham Trent Univ, Interact Syst Res Grp, Comp & Technol Team, Nottingham, England
[4] Nottingham Trent Univ, Interact Syst Social Inclus, Nottingham, England
[5] Nottingham Trent Univ, Sci & Technol, Nottingham, England
[6] Univ Nottingham, Hlth Psychol & Learning Disabil, Nottingham, England
[7] Univ Nottingham, Stroke Rehabil, Nottingham, England
关键词
Motion Tracking; Rehabilitation; Serious Games; Stroke; Thermal Tracking;
D O I
10.4018/ijgbl.2011100106
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii(TM) technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project.
引用
收藏
页码:60 / 73
页数:14
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