Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review

被引:28
|
作者
Ninaus, Manuel [1 ]
Kober, Silvia Erika [1 ]
Friedrich, Elisabeth V. C. [1 ]
Dunwell, Ian [2 ]
de Freitas, Sara [2 ]
Arnab, Sylvester [2 ]
Ott, Michela [3 ]
Kravick, Milos [4 ]
Lim, Theodore [5 ]
Louchart, Sandy [6 ]
Bellotti, Francesco [7 ]
Hannemann, Anna [4 ]
Thin, Alasdair G. [8 ]
Berta, Riccardo [7 ]
Wood, Guilherme [1 ]
Neuper, Christa [1 ]
机构
[1] Karl Franzens Univ Graz, Dept Psychol, Sect Neuropsychol, Univ Pl 2-3, A-8010 Graz, Austria
[2] Coventry Univ, Serious Games Inst, Coventry CV1 2TL, W Midlands, England
[3] CNR, ITD, I-16149 Genoa, Italy
[4] Rhein Westfal TH Aachen, Informat Informat Syst 5, D-52056 Aachen, Germany
[5] Heriot Watt Univ, Sch Engn & Phys Sci, Dept Mech Engn, Edinburgh EH14 4AS, Midlothian, Scotland
[6] Heriot Watt Univ, Sch Math & Comp Sci, Dept Comp Sci, Edinburgh EH14 4AS, Midlothian, Scotland
[7] Univ Genoa, ELIOS Lab, Dept Naval Elect Elect & Telecommun Engn DITEN, I-16145 Genoa, Italy
[8] Heriot Watt Univ, Sch Life Sci, Edinburgh EH14 4AS, Midlothian, Scotland
关键词
neurophysiological methods; brain; serious games; games; virtual environments; virtual reality; NIRS; near infrared spectroscopy; EEG; electroencephalography; fMRI; functional magnetic resonance imaging; neuroscience; learning; game-based learning;
D O I
10.1504/IJTEL.2014.060022
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of serious games and virtual environments for learning is increasing worldwide. These technologies have the potential to collect live data from users through game play and can be combined with neuroscientific methods such as EEG, fNIRS and fMRI. The several learning processes triggered by serious games are associated with specific patterns of activation that distributed in time and space over different neural networks. This paper explores the opportunities offered and challenges posed by neuroscientific methods when capturing user feedback and using the data to create greater user adaptivity in game. Existing neuroscientific studies examining cortical correlates of game-based learning do not form a common or homogenous field. In contrast, they often have disparate research questions and are represented through a broad range of study designs and game genres. In this paper, the range of studies and applications of neuroscientific methods in game-based learning are reviewed.
引用
收藏
页码:78 / 103
页数:26
相关论文
共 40 条
  • [31] The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
    Lamas, Susana
    Rebelo, Sofia
    da Costa, Sofia
    Sousa, Helena
    Zagalo, Nelson
    Pinto, Elisabete
    NUTRIENTS, 2023, 15 (06)
  • [32] Application of optical methods in the monitoring of traumatic brain injury: A review
    Weigl, Wojciech
    Milej, Daniel
    Janusek, Dariusz
    Wojtkiewicz, Stanislaw
    Sawosz, Piotr
    Kacprzak, Michal
    Gerega, Anna
    Maniewski, Roman
    Liebert, Adam
    JOURNAL OF CEREBRAL BLOOD FLOW AND METABOLISM, 2016, 36 (11) : 1825 - 1843
  • [33] Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
    Ayed, Ines
    Ghazel, Adel
    Jaume-i-Capo, Antoni
    Moya-Alcover, Gabriel
    Varona, Javier
    Martinez-Bueso, Pau
    INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS, 2019, 131
  • [34] The effects of physical activity on brain structure and neurophysiological functioning in children: A systematic review and meta-analysis
    Meijer, Anna
    Konigs, Marsh
    Vermeulen, Gerben T.
    Visscher, Chris
    Bosker, Roel J.
    Hartman, Esther
    Oosterlaan, Jaap
    Oosterlaan, Jaap
    DEVELOPMENTAL COGNITIVE NEUROSCIENCE, 2020, 45
  • [35] Functional near-infrared spectroscopy caps for brain activity monitoring: a review
    Kassab, Amal
    Le Lan, Jerome
    Vannasing, Phetsamone
    Sawan, Mohamad
    APPLIED OPTICS, 2015, 54 (03) : 576 - 586
  • [36] Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
    Hosseini, Marjan
    Thomas, Roanne
    Pilutti, Lara
    Fallavollita, Pascal
    Jutai, Jeffrey W.
    DISABILITY AND REHABILITATION-ASSISTIVE TECHNOLOGY, 2023, : 2482 - 2490
  • [37] Exploring the Neural Correlates of Visuospatial Memory: A Comprehensive Review of Brain Activity Assessment in Immersive Virtual Reality Research During the Last Decade
    Llana, Tania
    Perpetuini, David
    Zorzo, Candela
    Mendez, Marta
    APPLIED SCIENCES-BASEL, 2025, 15 (04):
  • [38] Simultaneous functional near-infrared spectroscopy and electroencephalography for monitoring of human brain activity and oxygenation: a review
    Chiarelli, Antonio M.
    Zappasodi, Filippo
    Di Pompeo, Francesco
    Merla, Arcangelo
    NEUROPHOTONICS, 2017, 4 (04)
  • [39] Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorder
    Leon M Straker
    Amity C Campbell
    Lyn M Jensen
    Deborah R Metcalf
    Anne J Smith
    Rebecca A Abbott
    Clare M Pollock
    Jan P Piek
    BMC Public Health, 11
  • [40] Functional near-infrared spectroscopy based blood pressure variations and hemodynamic activity of brain monitoring following postural changes: A systematic review
    Shali, Roya Kheyrkhah
    Setarehdan, Seyed Kamaledin
    Seifi, Behjat
    PHYSIOLOGY & BEHAVIOR, 2024, 281