An International Study on Learning and Process Choices in the Global Game Jam

被引:33
作者
Arya, Ali [1 ]
Chastine, Jeff [2 ]
Preston, Jon [3 ]
Fowler, Allan [4 ]
机构
[1] Carleton Univ, Sch Informat Technol, Ottawa, ON, Canada
[2] Southern Polytech State Univ, Marietta, GA 30060 USA
[3] Southern Polytech State Univ, Sch Comp & Software Engn, Marietta, GA 30060 USA
[4] Waiariki Inst Technol, Rotorua, New Zealand
关键词
Collaboration; Community; Design; Game Development; Game Development Process; Global Game Jam (GGJ); Learning;
D O I
10.4018/ijgbl.2013100103
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in January 2012. This is an expansion of an earlier survey of a local game jam event and seeks to validate and extend previous studies. The objectives of this survey were collecting demographic information about the GGJ participants, understanding their motivations, studying the effectiveness of GGJ as a learning and community-building experience, and understanding the process used by GGJ participants to make a computer game in extremely limited time. The survey was done in two phases: pre-jam and post-jam. Collectively, the information in this survey can be used to (1) plan different learning experiences, (2) revise the development process for professional and academic projects, and (3) provide additional elements to game jams or change their structures based on the participants' comments to make them more fruitful.
引用
收藏
页码:27 / 46
页数:20
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