WHERE AM I - WHAT AM I LOOKING AT

被引:39
作者
BLINN, J
机构
[1] Caltech, Pasadena, CA, USA
关键词
CAMERAS -- Space Applications - CONTROL; MECHANICAL VARIABLES -- Position - IMAGING TECHNIQUES - MATHEMATICAL TECHNIQUES -- Vectors - MATHEMATICAL TRANSFORMATIONS;
D O I
10.1109/38.7751
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The author considers the problem, in making space movies, of figuring out where to place the camera and in what direction to point it to get an interesting picture. He develops an approach whereby the program is told what is to appear on the screen and determines where to place and point the camera. He bases the approach on the standard 'look at' transformation.
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页码:76 / 81
页数:6
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