Ludic Learning: Exploration of TLE TeachLivE (TM) and Effective Teacher Training

被引:33
作者
Hayes, Aleshia T. [1 ]
Straub, Carrie L. [1 ]
Dieker, Lisa A. [1 ]
Hughes, Charlie E. [1 ]
Hynes, Michael C. [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
Engagement; Fidelity; Ludic Simulation; Mixed Reality; Serious Games; Suspension of Disbelief; Teacher Education; Virtual Environment;
D O I
10.4018/jgcms.2013040102
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
New and emerging technology in the field of virtual environments has permitted a certain malleability of learning milieus. These emerging environments allow learning and transfer through interactions that have been intentionally designed to be pleasurable experiences. TLE TeachLivE (TM) is just such an emerging environment that engages teachers in practice on pedagogical and content aspects of teaching in a simulator. The sense of presence, engagement, and ludus of TLE TeachLivE (TM) are derived from the compelling Mixed Reality that includes components of off-the shelf and emerging technologies. Some of the noted features that have been identified relevant to the ludic nature of TeachLivE include the flow, fidelity, unpredicability, suspension of disbelief, social presence, and gamelike elements. This article explores TLE TeachLivE (TM) in terms of the ludology, paideic user experience, the source of the ludus, and outcomes of the ludic nature of the experience.
引用
收藏
页码:20 / 33
页数:14
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