Video games in therapy: a therapist's perspective

被引:16
作者
Annema, Jan-Henk [1 ]
Verstraete, Mathijs [1 ]
Abeele, Vero Vanden [1 ,2 ]
Desmet, Stef [2 ]
Geerts, David [1 ]
机构
[1] IBBT KU Leuven, Ctr User Experience Res, Future Hlth Dept, Parkstr 45, B-3000 Leuven, Belgium
[2] Grp T Leuven Engn Coll, B-3000 Leuven, Belgium
关键词
therapeutic video games; gaming; physical therapy; occupational therapy; therapists; user-centred design; game design recommendations; game design requirements; rehabilitation; user analysis; task analysis; participatory design; patient performance; therapy patients;
D O I
10.1504/IJART.2013.050695
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes a user and task analysis, complemented with participatory design sessions, conducted to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results, design recommendations for video games were derived. Recommendations include that a therapeutic video game should be easy to start-up and configure, yet support calibration and adaptation for a wide variety of impairments, should allow the therapist to support a patient during play and should support the therapist in tracking a patient's performance and reporting on his performance.
引用
收藏
页码:106 / 122
页数:17
相关论文
共 26 条
[1]  
Abeele V. Vanden, 2008, P MEAN PLAY 08 E LAN
[2]  
Alankus G, 2010, CHI2010: PROCEEDINGS OF THE 28TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1-4, P2113
[3]  
Benveniste S, 2009, P 8 INT C INT DES CH, P18, DOI 10.1145/1551788.1551793
[4]  
Burdea GC, 2003, METHOD INFORM MED, V42, P519
[5]   Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance [J].
Clark, Ross A. ;
Bryant, Adam L. ;
Pua, Yonghao ;
McCrory, Paul ;
Bennell, Kim ;
Hunt, Michael .
GAIT & POSTURE, 2010, 31 (03) :307-310
[6]  
De Schutter B., 2008, P ICA 2008 MONTR QUE
[7]  
Decker J., 2009, WIIHABILITATION REHA
[8]  
Desurvire H., 2004, PROC CHI 2004, P1509, DOI DOI 10.1145/985921.986102
[9]  
Desurvire H, 2009, LECT NOTES COMPUT SC, V5621, P557, DOI 10.1007/978-3-642-02774-1_60
[10]   Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy [J].
Deutsch, Judith E. ;
Borbely, Megan ;
Filler, Jenny ;
Huhn, Karen ;
Guarrera-Bowlby, Phyllis .
PHYSICAL THERAPY, 2008, 88 (10) :1196-1207