Older Adults' Engagement With a Video Game Training Program

被引:42
作者
Belchior, Patricia [1 ]
Marsiske, Michael [2 ]
Sisco, Shannon [2 ]
Yam, Anna [2 ]
Mann, William [3 ]
机构
[1] McGill Univ, Sch Phys & Occupat Therapy, Hosmer House,3654 Promenade Sir William Osler, Montreal, PQ H3G 1Y5, Canada
[2] Univ Florida, Dept Clin & Hlth Psychol, Gainesville, FL USA
[3] Univ Florida, Occupat Therapy Dept, Gainesville, FL USA
关键词
aging; flow; engagement; videogames; older adults;
D O I
10.1080/01924788.2012.702307
中图分类号
R4 [临床医学]; R592 [老年病学];
学科分类号
1002 ; 100203 ; 100602 ;
摘要
The current study investigated older adults' level of engagement with a video game training program. Engagement was measured using the concept of flow (Csikszentmihalyi, 1975). Forty-five older adults were randomized to receive practice with an action game (Medal of Honor), a puzzle-like game (Tetris), or a gold-standard useful field of view (UFOV) training program. Both Medal of Honor and Tetris participants reported significantly higher flow ratings at the conclusion, relative to the onset of training. Participants are more engaged in games that can be adjusted to their skill levels and that provide incremental levels of difficulty. This finding was consistent with flow theory (Csikszentmihalyi, 1975).
引用
收藏
页码:269 / 279
页数:11
相关论文
共 27 条
[1]   Effects of cognitive training interventions with older adults - A randomized controlled trial [J].
Ball, K ;
Berch, DB ;
Helmers, KF ;
Jobe, JB ;
Leveck, MD ;
Marsiske, M ;
Morris, JN ;
Rebok, GW ;
Smith, DM ;
Tennstedt, SL ;
Unverzagt, FW ;
Willis, SL .
JAMA-JOURNAL OF THE AMERICAN MEDICAL ASSOCIATION, 2002, 288 (18) :2271-2281
[2]   Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults? [J].
Basak, Chandramallika ;
Boot, Walter R. ;
Voss, Michelle W. ;
Kramer, Arthur F. .
PSYCHOLOGY AND AGING, 2008, 23 (04) :765-777
[3]  
Belchior P., 2012, VIDEO GAME TRAINING
[4]   The effects of video game playing on attention, memory, and executive control [J].
Boot, Walter R. ;
Kramer, Arthur F. ;
Simons, Daniel J. ;
Fabiani, Monica ;
Gratton, Gabriele .
ACTA PSYCHOLOGICA, 2008, 129 (03) :387-398
[5]   The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search [J].
Castel, AD ;
Pratt, J ;
Drummond, E .
ACTA PSYCHOLOGICA, 2005, 119 (02) :217-230
[6]   THE EFFECTS OF VIDEOGAME PLAYING ON THE RESPONSE SELECTION PROCESSING OF ELDERLY ADULTS [J].
CLARK, JE ;
LANPHEAR, AK ;
RIDDICK, CC .
JOURNALS OF GERONTOLOGY, 1987, 42 (01) :82-85
[7]  
Csikszentmihalyi M, 1975, BOREDOM ANXIETY
[8]  
Csikszentmihalyi M., 1993, EVOLVING SELF PSYCHO
[9]  
Csikszentmihalyi Mihaly, 1990, FLOW PSYCHOL OPTIMAL, V1990
[10]   The development of attention skills in action video game players [J].
Dye, M. W. G. ;
Green, C. S. ;
Bavelier, D. .
NEUROPSYCHOLOGIA, 2009, 47 (8-9) :1780-1789