The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom

被引:31
作者
Miller, Megan [1 ]
Hegelheimer, Volker [2 ]
机构
[1] Univ Missouri, N52 Mem Union, Columbia, MO 65211 USA
[2] Iowa State Univ, Ames, IA 50011 USA
关键词
simulation games; ESL; vocabulary development; computer-assisted language learning;
D O I
10.1108/17415650680000070
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the popular authentic simulation, The SIMs, can be adapted to enhance vocabulary learning through supporting materials. Adult ESL learners completed a five-week unit, experiencing different conditions of supplemental materials while completing tasks using The SIMs. The participants received mandatory supplemental materials in one condition, voluntary access to supplemental materials in the second, and no supplemental materials in the third. The results indicate a statistically significant increase in vocabulary acquisition for the first condition. Student feedback suggests the supplemental materials were beneficial for successful task completion. Thus, how authentic computer simulation tasks are structured and supported appears to have a considerable bearing on the appropriateness of the task.
引用
收藏
页码:311 / +
页数:19
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