The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno

被引:0
|
作者
Fortugno, Nicholas [1 ]
机构
[1] Rebel Monkey Inc, New York, NY 10011 USA
关键词
Core Game Mechanics; Fun; Games for Change; Game Genres; Persuasive Games; Popular Culture; Serious Games;
D O I
10.4018/jgcms.2009070106
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Game designer Nick Fortungno's keynote speech at the Meaningful Play conference talked about the conundrum of whether serious games can or even should be fun. Fortugno looks back at historical works of popular culture that exerted transformative effects on society. He examines three current persuasive games and offers his thoughts on what it will take for a game to achieve societal transformation. [Article copies are available for purchase from InfoSci-on-Demand.com]
引用
收藏
页码:81 / 88
页数:8
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