IDGL, an interaction design framework based on systematic innovation and quality function deployment

被引:5
作者
Filippi S. [1 ]
Barattin D. [1 ]
机构
[1] PIRG-Product Innovation Research Group, DIEGM Department, University of Udine, Via delle Scienze, 206, Udine
关键词
Interaction design; Product innovation; QFD; TRIZ;
D O I
10.1007/s12008-014-0231-6
中图分类号
学科分类号
摘要
Concerns about human-machine interaction are becoming one of the most important thrusts for the development of innovative and successful products. Interaction design methods and tools are already described in literature and available for designers, and the analysis of their characteristics suggests the synergy with other research fields aimed at developing an interaction design framework as complete as possible. The complementary aspects of the inventive problem solving theory named TRIZ were considered, and the linking was done thanks to the structured approach to information gathering of the house of quality, one of the data structures in the quality function deployment (QFD) design method. The result is the interaction design guidelines (IDGL), a framework implemented in a Microsoft access database that supports designers starting from collecting users’ needs up to the generation of design solutions. This paper describes the IDGL development, together with a first adoption in the field and a validation of the process and results. © 2014, Springer-Verlag France.
引用
收藏
页码:119 / 137
页数:18
相关论文
共 59 条
[1]  
Li X.Y., Gunal M., Exploring cognitive modelling in engineering usability design, J. Eng. Des, 23, 1-3, pp. 77-97, (2012)
[2]  
Janlert L.E., Stolterman E., Complex interaction. ACM Trans. Comput. Hum. Interact. 17(2), Art, 8, pp. 1-32, (2010)
[3]  
Hertzum M., Clemmensen T., How do usability professionals construe usability, Int. J. Hum. Comput. Stud, 70, pp. 26-42, (2012)
[4]  
Alonso-Rios D., Garcia A.V., Rey E.M., Bonillo V.M., Usability, a critical analysis and a taxonomy, Int. J. Hum. Comput. Interact., 26, 1, pp. 53-74, (2010)
[5]  
Magnier C., Thomann G., Villeneuve F., Zwolinski P., Methods for designing assistive devices extracted from 16 case studies in the literature, Int. J. Interact. Des. Manuf, 6, 2, pp. 93-100, (2012)
[6]  
Girard P., Doumeingts G., GRAI-Engineering: A method to model, design and run engineering design departments, Int. J. Comput. Integr. Manuf., 17, 8, pp. 716-732, (2004)
[7]  
Barajas M., Agard B., Selection of products based on customer preferences applying fuzzy logic, Int. J. Interact. Des. Manuf., 5, 4, pp. 235-242, (2011)
[8]  
Chen J., Design and evaluation of domain-specific interaction techniques in the AEC domain for immersive virtual environments. Master thesis in Computer Science and Applications, (2006)
[9]  
Lee G., Eastmanb C.M., Taunkb T., Hoc C.H., Usability principles and best practices for the user interface design of complex 3D architectural design and engineering tools, Int. J. Hum. Comput. Stud., 68, pp. 90-104, (2010)
[10]  
Maier J.R.A., Fadel G.M., Affordance-based design methods for innovative design, redesign and reverse engineering, Res. Eng. Des., 20, 4, pp. 225-239, (2009)