The effects of layout types and spatial information display types on presence and spatial identification for the elderly in the 3D virtual art gallery

被引:0
作者
Cheng-Li Liu
Kuo-Wei Su
Shiaw-Tsyr Uang
机构
[1] Vanung University,
[2] National Kaohsiung University of Science and Technology,undefined
[3] Minghsin University of Science and Technology,undefined
来源
Journal of Ambient Intelligence and Humanized Computing | 2019年 / 10卷
关键词
3D virtual art gallery; Elderly; Presence; Spatial identification; Emotion;
D O I
暂无
中图分类号
学科分类号
摘要
When the elderly visit the 3D virtual art gallery, the problem of spatial disorientation may occur. Some researchers found that the layout is an essential determining factor for visitors to build a cognitive map. Similarly, spatial information displays need to be considered how to convert the data into the valuable and meaningful spatial information. Therefore, the layouts and spatial information displays of 3D virtual art gallery will affect whether the elderly are easily immersed in the exhibition. The objectives of this study are to analyze the effects of layout types and spatial information display types on the elder visitors’ presence and spatial identification, and investigate what layout type will create a pleasant atmosphere and provide the elderly with the opportunity to easily explore the variety of artworks. A 3D virtual art gallery containing: painting (35 PCS), pottery (12 PCS), statue (12 PCS) and copper and silver artworks (5 PCS) was constructed and a hypothesized model of the impact process of layout types and spatial information display types within the 3D virtual art gallery was developed. The results show that differences of 3D virtual art gallery layout types affect the presence and spatial identification of the elder participants. Differences of spatial information display types affect the presence, but do not affect the spatial identification. Presence and spatial identification positively affect emotion of the elderly. The results suggest that the layout of “radiation type” combined with “area allocation map” in the 3D virtual art gallery, the elder participants would have better evaluation of presence and spatial identification, and then a positive emotion would be induced. The results could serve as a useful source for designing a virtual worlds’ 3D art gallery which meet preferences of the elderly.
引用
收藏
页码:3439 / 3451
页数:12
相关论文
共 165 条
  • [1] Aymerich-Franch L(2010)Presence and emotions in playing a group game in a virtual environment: the influence of body participation Cyberpsychol Behav Soc Netw 13 649-654
  • [2] Aymerich-Franch L(2010)Presence and emotions in playing a group game in a virtual environment: the influence of body participation Cyberpsychol Behav Soc Netw 13 649-655
  • [3] Bigné JE(2005)The theme park experience: an analysis of pleasure, arousal and satisfaction Tour Manag 26 833-844
  • [4] Andreu L(1995)Visitor circulation: is there really a right-turn bias? Visitor Behav 10 5-475
  • [5] Gnoth J(2006)An analysis of visitor circulation: movement patterns and the general value principle Curator 49 463-390
  • [6] Bitgood S(1992)Remembering pictures: pleasure and arousal in memory J Exp Psychol 18 379-42
  • [7] Bitgood S(2015)In the white cube: Museum context enhances the valuation and memory of art Acta Physiol (Oxf) 154 36-432
  • [8] Bradley MM(2002)Technology and the customer interface: what consumers want in the physical and virtual store? J Acad Mark Sci 30 411-719
  • [9] Greenwald MK(2018)Virtual learning environments to enhance spatial orientation Eurasia J Math Sci Technol Educ 14 709-539
  • [10] Petry MC(2003)Impact of ambient odors on mall shoppers’ emotions, cognition, and spending: a test of competitive causal theories J Bus Res 56 529-431