Capturing the response of players to a location-based game

被引:0
作者
Lynne Baillie
Lee Morton
David C. Moffat
Stephen Uzor
机构
[1] Glasgow Caledonian University,Multimodal Research Group
来源
Personal and Ubiquitous Computing | 2011年 / 15卷
关键词
Location-based games; Emotion; Multimodality; Games; Location-based interaction;
D O I
暂无
中图分类号
学科分类号
摘要
Location-based games offer opportunities for us to learn more about people’s interactions and feelings towards the environment they are in as well as to understand more about the mental models and locations associated with known environments, e.g. a university campus with its associations of learning. In our study, we wanted to manipulate the activities in a game to take advantage of certain locations in the hope of producing certain emotional reactions. However, it is not enough to simply produce these reactions; one must also have a way of capturing any emotions produced whether these are the ones expected or not. The objective of this paper, therefore, was to trial a new methodology for location-based games that aims at capturing the players’ emotional reactions to the activities in a game whilst in certain locations. In order to test the methodology, we designed a location-based game that can be played on any Bluetooth-enabled mobile phone that has an accelerometer. The game has been designed to interweave with a persons’ normal activity. As a result, there is little distinction between gaming time and non-gaming time.
引用
收藏
页码:13 / 24
页数:11
相关论文
共 50 条
[41]   Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature [J].
Kordyaka, Bastian ;
Laato, Samuli ;
Weber, Sebastian ;
Hamari, Juho ;
Niehaves, Bjoern .
PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS (CHI 2024), 2024,
[42]   Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations [J].
Maia, Luis Fernando ;
Viana, Windson ;
Trinta, Fernando .
PERVASIVE AND MOBILE COMPUTING, 2021, 70
[43]   An investigation of user responses to specifically designed activities in a multimodal location based game [J].
Lynne Baillie ;
Lee Morton ;
Stephen Uzor ;
David C. Moffatt .
Journal on Multimodal User Interfaces, 2010, 3 :179-188
[44]   An investigation of user responses to specifically designed activities in a multimodal location based game [J].
Baillie, Lynne ;
Morton, Lee ;
Uzor, Stephen ;
Moffatt, David C. .
JOURNAL ON MULTIMODAL USER INTERFACES, 2010, 3 (03) :179-188
[45]   A Model-based Approach for Designing Location-based Games [J].
Ferreira, Cristiane ;
Maia, Luis Fernando ;
Salles, Carlos ;
Trinta, Fernando ;
Viana, Windson .
2017 16TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2017, :29-38
[46]   Design of a location-based augmented reality game for the development of key 21st century competences in primary education [J].
Tzortzoglou, Filippos ;
Kosmas, Panagiotis ;
Avraamidou, Lucy .
CONTEMPORARY EDUCATIONAL TECHNOLOGY, 2023, 15 (03)
[47]   The influence of location-based games on traditional entertainment products [J].
Mihale-Wilson, Cristina ;
Felka, Patrick ;
Hinz, Oliver ;
Spann, Martin .
DECISION SUPPORT SYSTEMS, 2021, 149
[48]   The Art of Tacit Learning in Serious Location-Based Games [J].
Sheahan, Jacob ;
Davies, Hugh ;
Hjorth, Larissa .
FRONTIERS IN EDUCATION, 2021, 6
[49]   The map as playground: Location-based games as cartographical practices [J].
Lammes, Sybille ;
Wilmott, Clancy .
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2018, 24 (06) :648-665
[50]   Location-based games on active aging: A systematic review [J].
Nery Filho, Jesse ;
Veloso, Ana Isabel .
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2019,