Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning

被引:0
作者
Stefan E. Huber
Kristian Kiili
Steve Nebel
Richard M. Ryan
Michael Sailer
Manuel Ninaus
机构
[1] University of Graz,Department of Psychology
[2] Tampere University,Faculty of Education and Culture
[3] University of Potsdam,Media Education, Department of Educational Research
[4] Australian Catholic University,Institute for Positive Psychology and Education
[5] Ewha Womans University,College of Education
[6] University of Augsburg,Learning Analytics and Educational Data Mining
[7] University of Tübingen,LEAD Graduate School and Research Network
来源
Educational Psychology Review | 2024年 / 36卷
关键词
Large language models; Generative artificial intelligence; Education; Playful learning; Gamification; Game-based learning;
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中图分类号
学科分类号
摘要
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain expertise for a critical evaluation and responsible use of the generated output. Yet, due to their low opportunity cost, LLMs in education may pose some risk of over-reliance, potentially and unintendedly limiting the development of such expertise. Education is thus faced with the challenge of preserving reliable expertise development while not losing out on emergent opportunities. To address this challenge, we first propose a playful approach focusing on skill practice and human judgment. Drawing from game-based learning research, we then go beyond this playful account by reflecting on the potential of well-designed games to foster a willingness to practice, and thus nurturing domain-specific expertise. We finally give some perspective on how a new pedagogy of learning with AI might utilize LLMs for learning by generating games and gamifying learning materials, leveraging the full potential of human-AI interaction in education.
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