Incentive-based search for equilibria in boolean games

被引:0
作者
Vadim Levit
Zohar Komarovsky
Tal Grinshpoun
Ana L. C. Bazzan
Amnon Meisels
机构
[1] Ben Gurion University of the Negev,Department of Computer Science
[2] Ariel University,Department of Industrial Engineering and Management
[3] PPGC / UFRGS,undefined
来源
Constraints | 2019年 / 24卷
关键词
Distributed constraints reasoning; Distributed search; Incentive-based equilibria; Boolean games; Side-payments in multi-agents games;
D O I
暂无
中图分类号
学科分类号
摘要
Search for equilibria in games is a hard problem and many games do not have a pure Nash equilibrium (PNE). Incentive mechanisms have been shown to secure a PNE in certain families of games. The present study utilizes the similarity between Asymmetric Distributed Constraints Optimization Problems (ADCOPs) and games, to construct search algorithms for finding outcomes and incentives that secure a pure Nash equilibrium in Boolean games. The set of values returned by the search algorithm for a chosen incentive mechanism is termed an incentive plan. The two incentive mechanisms that are used by the present study are taxation and side-payments. Both are described and their performance on PNE search in Boolean games is evaluated. An incentive plan for the taxation mechanism consists of the values of imposed tax, while an incentive plan for the side payments mechanism consists of values for a set of transfer functions. The distributed search algorithms address two different requirements. One is to find an incentive plan that enables to secure a PNE. The other requirement is that the algorithms return a PNE that satisfies some global objective, such as a PNE that maximizes social welfare. The Boolean game is first transformed into an ADCOP. Then, a designated distributed search algorithm is applied to find the desired outcome. Two distributed search algorithms are described, incorporating k-ary constraints as well as soft constraints that relate to global objectives. The new and innovative algorithm - Concurrent Asymmetric Branch and Bound - is found experimentally to be much faster than the former algorithm. An extensive experimental evaluation on several types of social-network-based Boolean games is presented. The degree of intervention in the game is found to be small for both incentive mechanisms. In other words, the overall tax or the total amount of side-payments is a small fraction of the general utility. The density of the networks has a substantial effect on the solution quality as well as on the computational effort to find them.
引用
收藏
页码:288 / 319
页数:31
相关论文
共 30 条
  • [1] Incentive-based search for equilibria in boolean games
    Levit, Vadim
    Komarovsky, Zohar
    Grinshpoun, Tal
    Bazzan, Ana L. C.
    Meisels, Amnon
    CONSTRAINTS, 2019, 24 (3-4) : 288 - 319
  • [2] Incentive engineering for Boolean games
    Wooldridge, Michael
    Endriss, Ulle
    Kraus, Sarit
    Lang, Jerome
    ARTIFICIAL INTELLIGENCE, 2013, 195 : 418 - 439
  • [3] Hard and Soft Equilibria in Boolean Games
    Harrenstein, Paul
    Turrini, Paolo
    Wooldridge, Michael
    AAMAS'14: PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS & MULTIAGENT SYSTEMS, 2014, : 845 - 852
  • [4] Efficient Boolean Games Equilibria: A Scalable Approach
    Komarovsky, Zohar
    Levit, Vadim
    Grinshpoun, Tal
    Meisels, Amnon
    AAMAS'16: PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS & MULTIAGENT SYSTEMS, 2016, : 1405 - 1406
  • [5] The complexity of decision problems about equilibria in two-player Boolean games
    Ianovski, Egor
    Ong, Luke
    ARTIFICIAL INTELLIGENCE, 2018, 261 : 1 - 15
  • [6] BOOLEAN GAMES WITH CURRENCY
    Popovici, Matei
    UNIVERSITY POLITEHNICA OF BUCHAREST SCIENTIFIC BULLETIN-SERIES A-APPLIED MATHEMATICS AND PHYSICS, 2013, 75 (02): : 21 - 32
  • [7] Behavioural strategies in weighted Boolean games
    Han, Dongge
    Harrenstein, Paul
    Nugent, Steven
    Philpott, Jonathan
    Wooldridge, Michael
    INFORMATION AND COMPUTATION, 2021, 276
  • [8] Boolean Games for Charging Electric Vehicles
    Levit, Vadim
    Grinshpoun, Tal
    Meisels, Amnon
    2013 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY (IAT 2013), 2013, : 86 - 93
  • [9] Hard and Soft Preparation Sets in Boolean Games
    Harrenstein, Paul
    Turrini, Paolo
    Wooldridge, Michael
    STUDIA LOGICA, 2016, 104 (04) : 813 - 847
  • [10] Hard and Soft Preparation Sets in Boolean Games
    Paul Harrenstein
    Paolo Turrini
    Michael Wooldridge
    Studia Logica, 2016, 104 : 813 - 847