The survival game: Impression management and strategies of survival under extreme conditions in a Soviet Gulag prison camp

被引:0
作者
Gunnar Lind Haase Svendsen
Urs Steiner Brandt
Gert Tinggaard Svendsen
机构
[1] University of Southern Denmark,Department of Sociology, Environmental and Business Economics
[2] University of Aarhus,Department of Political Science
来源
Theory and Society | 2023年 / 52卷
关键词
Game-related sociology; Impression management; Microsociology; Third-generation theory of collective action; Soviet labor camp; Survival strategies under extreme conditions;
D O I
暂无
中图分类号
学科分类号
摘要
How do people survive under extreme conditions? Will selfish, non-cooperating free-rider types – the solo players – have the best chances of surviving? Or would cooperating, hard-working types – the team players – have higher chances? All morale put aside, it is interesting to know whether non-cooperation or cooperation pays off in a game characterized by scarcity and hard competition for survival. A study of people in such a Hobbesian state of nature can also teach us important lessons about social dynamics in contemporary, prosperous societies. An interesting case of ‘The survival game’ can be found in Solzhenitsyn’s (1963 [1962]) self-biographical book, One Day in the Life of Ivan Denisovich, depicting life in a Soviet Gulag prison camp in Siberia January 1951. We use Solzhenitsyn’s work as evidence of the interplay between five player types among prisoners: Cooperative blind-riders (BRs), hard-riders (HRs) and tough-riders (TRs), i.e. the so-called ‘toilers’; non-cooperative easy-riders (ERs), looked upon by the toilers as ‘bastards’, ‘screws’ and ‘errand boys’; and finally Low-riders (LRs), comprising ‘goners’ and ‘jackals’. The main research question addresses the successfulness of the survival strategies of the five player types. Apart from a Multiple Player Approach (MPA) that may be seen as a further development of second-generation theory of collective action (Ostrom & Ahn, 2009), we apply Goffman’s (1959) dramaturgical theory on our case. Hence, we argue that impression management at two different ‘stages’ – the Brigade stage and the Camp stage – is crucial for survival for hard-riding as well as for easy-riding players, in particular strategic masking. Seeking to unite Goffman and game-theoretic MPA, our overall purpose is to make a theoretical contribution to “game-related sociology” (Swedberg, 2001).
引用
收藏
页码:509 / 541
页数:32
相关论文
共 17 条
  • [1] Albanese R(1985)Rational Behavior in Groups: The Free-riding Tendency The Academy of Management Review 10 244-255
  • [2] van Fleet DD(1993)Coevolution of Neocortical Size, Group Size and Language in Humans Behavioral and Brain Science 16 681-735
  • [3] Dunbar RIM(2010)Shades of Truth and Lies: Interpreting Testimonies of War and Violence Journal of Peace Research 47 231-241
  • [4] Fujii LA(1983)The Interaction Order American Sociological Review 48 1-17
  • [5] Goffman E(1985)Economic Action, Social Structure and Embeddedness American Journal of Sociology 9 481-510
  • [6] Granovetter MS(2019)Erving Goffman as Sorcerer’s Apprentice. A Reappraisal of the Schelling-Goffman Relationship The American Sociologist 50 387-401
  • [7] Jaworski GD(1989)A Terrorist Hijacking: Victims’ Experiences Initially and 9 Years Later Journal of Trauma Stress 2 49-58
  • [8] Kleinman SB(1991)Goffman, Garfinkel, and Games Sociological Theory 9 277-279
  • [9] Maynard D(2000)Crowding out Citizenship Scandinavian Political Studies 23 3-16
  • [10] Ostrom E(2016)The Conceptual Articulation of the Reality of Life: Max Weber’s Theoretical Constitution of Sociological Ideal Types Journal of Classical Sociology 16 84-101