Simplified photon mapping for real-time caustics rendering

被引:0
作者
D. K. Bogolepov
D. P. Sopin
V. E. Turlapov
机构
[1] Lobachevsky State University of Nizhny Novgorod,Computational Mathematics and Cybernetics Faculty
来源
Programming and Computer Software | 2011年 / 37卷
关键词
interactive rendering; ray tracing; photon mapping; caustics simulation; GPGPU; OpenGL; GLSL; OpenCL;
D O I
暂无
中图分类号
学科分类号
摘要
The objective of this paper is to adapt photon mapping for real-time simulation of caustics. High-performance algorithm adapted for the GPU and implemented on the basis of cross-platform OpenGL and OpenCL APIs is proposed. For effective rendering of caustics and generation of photon map OpenGL shaders are used. Voxel acceleration structure constructed directly on the GPU by means of OpenCL provides fast access to photon map. Performance estimation for different equipment is given.
引用
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页码:229 / 235
页数:6
相关论文
共 3 条
[1]  
Shah M. A.(2007)Caustics Mapping: An Image-Space Technique for Real-Time Caustics IEEE Trans. Visualization Comput. Graphics 13 272-280
[2]  
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[3]  
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