An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet

被引:0
作者
Marija Punt
Milan Z. Bjelica
Vladan Zdravkovic
Nikola Teslic
机构
[1] University of Belgrade,School of Electrical Engineering
[2] University of Novi Sad,Computer Engineering and Computer Communications Department, Faculty of Technical Sciences
[3] Sheffield Hallam University,undefined
来源
Multimedia Tools and Applications | 2015年 / 74卷
关键词
Social games; Mobile devices; Interactive TV; TV-centric gaming; Game development framework; Second screen;
D O I
暂无
中图分类号
学科分类号
摘要
The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased dramatically over the last years, including mobile devices such as smart phones and tablets as well as digital TV sets and set-top boxes. Since these devices are readily available and allow customization through software they can be easily used to support and enhance traditional social activities in the living room. This paper presents an integrated environment of mobile devices and digital TVs connected to the Internet used as a platform for exploring both traditional and novel gaming concepts in either a single living room or across different homes connecting multiple living rooms. To create such an environment a framework was developed enabling the implementation of distributed social games, using the digital TV as a display showing game content public to all players and using the available personal mobile devices as controllers and displays showing private portions of the game. The framework also allows the innovative use of broadcast related information and social media during game play. Five different games were developed using the framework. The framework effectiveness was evaluated by comparing TV-centric games developed with and without the framework using size and complexity metrics, additionally application responsiveness was measured using a game developed without and with the framework and compared with a state-of-the-art game controller. The experience of playing the developed games was obtained by collecting and analyzing self-reported data using a questionnaire combined with additional observations from volunteers and researchers.
引用
收藏
页码:8137 / 8169
页数:32
相关论文
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