Integrity games: an online teaching tool on academic integrity for undergraduate students

被引:2
作者
Goddiksen, Mads Paludan [1 ]
Allard, Aurelien [2 ]
Armond, Anna Catharina Vieira [3 ]
Clavien, Christine [2 ]
Loor, Hillar [4 ]
Schopfer, Celine [2 ]
Varga, Orsolya [3 ]
Johansen, Mikkel Willum [5 ]
机构
[1] Univ Copenhagen, Dept Food & Resource Econ, Copenhagen, Denmark
[2] Univ Geneva, iEH2 Inst Eth Hist & Humanities, Geneva, Switzerland
[3] Univ Debrecen, Dept Publ Hlth & Epidemiol, Debrecen, Hungary
[4] imCode Partner AB, Visby, Sweden
[5] Univ Copenhagen, Dept Sci Educ, Copenhagen, Denmark
基金
欧盟地平线“2020”;
关键词
Academic integrity; Cheating; Academic dishonesty; Gamification; Training;
D O I
10.1007/s40979-024-00154-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper, we introduce Integrity Games (https://integgame.eu/) - a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing Integrity Games. Integrity Games engages students in reflections on realistic and relevant academic integrity issues that lie in the grey zone between good practice and misconduct. Thereby, it aims to 1) motivate students to learn more about academic integrity, 2) increase their awareness of the grey-zone issues, and 3) increase their awareness of misconduct. To achieve these aims, the tool presents four gamified cases that lead students through an engaging narrative. The experiment to measure learning outcomes was conducted in three European countries, and included N = 257 participants from across natural science, social science and the humanities. We show that the participants enjoyed playing Integrity Games, and that it increased their sensitivity to grey-zone issues and misconduct. However, the increases identified were similar to those achieved by the participants in the control group reading a non-gamified text. We end by discussing the value of gamification in online academic integrity training in light of these results.
引用
收藏
页数:22
相关论文
共 31 条
[1]  
Allard A, 2023, Res Integr Peer Rev
[2]   The "I's" Have It: A Framework for Serious Educational Game Design [J].
Annetta, Leonard A. .
REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) :105-112
[3]  
[Anonymous], 2017, The European Code of Conduct for Research Integrity
[4]   Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts [J].
Bai, Shurui ;
Hew, Khe Foon ;
Huang, Biyun .
EDUCATIONAL RESEARCH REVIEW, 2020, 30
[5]   Fitting Linear Mixed-Effects Models Using lme4 [J].
Bates, Douglas ;
Maechler, Martin ;
Bolker, Benjamin M. ;
Walker, Steven C. .
JOURNAL OF STATISTICAL SOFTWARE, 2015, 67 (01) :1-48
[6]   “Should It Be Considered Plagiarism?” Student Perceptions of Complex Citation Issues [J].
Childers D. ;
Bruton S. .
Journal of Academic Ethics, 2016, 14 (1) :1-17
[7]  
Committee on Assessing Integrity in Research Environments, 2002, Integrity in scientific research: creating an environment that promotes responsible conduct
[8]  
CSDT, 2021, Intrinsic Motivation Inventory
[9]  
Egri L., 1972, The art of dramatic writing: Its basis in the creative interpretation of human motives
[10]   Grey zones and good practice: A European survey of academic integrity among undergraduate students [J].
Goddiksen, Mads Paludan ;
Willum Johansen, Mikkel ;
Armond, Anna Catharina ;
Centa, Mateja ;
Clavien, Christine ;
Gefenas, Eugenijus ;
Globokar, Roman ;
Hogan, Linda ;
Kovacs, Nora ;
Merit, Marcus Tang ;
Olsson, I. Anna S. ;
Poskute, Margarita ;
Quinn, Una ;
Borlido Santos, Julio ;
Santos, Rita ;
Schoepfer, Celine ;
Strahovnik, Vojko ;
Varga, Orsolya ;
Wall, P. J. ;
Sandoe, Peter ;
Lund, Thomas Boker .
ETHICS & BEHAVIOR, 2024, 34 (03) :199-217