Interweaving place and story in a location-based audio drama

被引:0
作者
Chiara Rossitto
Louise Barkhuus
Arvid Engström
机构
[1] Stockholm University,Department of Computer and Systems Sciences
来源
Personal and Ubiquitous Computing | 2016年 / 20卷
关键词
Location-based applications; Interactive audio drama; Mobility; Place;
D O I
暂无
中图分类号
学科分类号
摘要
This paper presents a qualitative study of an interactive audio drama facilitated by a location-based application. The investigation focuses on an accessible experience, a play in which the audience members simply trigger new scenes of the audio drama as they walk to predefined city areas. The findings draw attention to the role of the mobile technology in facilitating this particular artistic experience. Furthermore, they illustrate the various levels at which creative imagination and open interpretation emerge as audience members seek to make sense of the interrelations between the locative media experienced and elements of the places inhabited during the audio narrative. In concluding the article, designing for loose coupling between mobile media and physical places is suggested as a strategy to enable people’s engagement in meaningful experience through the use of various location-based services.
引用
收藏
页码:245 / 260
页数:15
相关论文
共 70 条
[1]  
Bannon L(2005)Hybrid design creates innovative museum experiences Commun ACM 48 62-65
[2]  
Benford S(2006)Can you see me now? ACM Trans Comput Hum Interact 13 100-133
[3]  
Bowers J(2011)Creating the spectacle: designing interactional trajectories through spectator interfaces ACM Trans Comput Hum Interact 18 11-1650
[4]  
Heath C(2014)Performative technologies for heritage site regeneration J Pers Ubiquitous Comput 18 1631-383
[5]  
Benford S(2007)Working the problems of tourism Ann Tour Res 34 364-1629
[6]  
Crabtree A(2014)From interaction to performance with public displays J Pers Ubiquitous Comput 18 1617-81
[7]  
Flintham M(2004)Human Packman: a mobile, wide area, entertainment system based on physical, social, and ubiquitous computing Pers Ubiquitous Comput 8 71-198
[8]  
Drozd A(2007)The cooperative work of gaming: orchestrating a mobile SMS game Comput Support Coop Work 16 167-760
[9]  
Anastasi R(2013)To the to the castle! A comparison of two audio guides to enable public discovery of historical events J Pers Ubiquitous Comput 17 749-392
[10]  
Paxton M(2011)Making epistemological trouble: third-paradigm HCI as successor science Interact Comput 23 385-460