Using a Game to Engage Stakeholders in Extreme Event Attribution Science

被引:0
作者
Hannah R. Parker
Rosalind J. Cornforth
Pablo Suarez
Myles R. Allen
Emily Boyd
Rachel James
Richard G. Jones
Friederike E. L. Otto
Peter Walton
机构
[1] University of Reading,Department of Meteorology
[2] University of Reading,Walker Institute
[3] Red Cross Red Crescent Climate Centre,Pardee Center for the Study of the Longer
[4] Boston University,Range Future
[5] University of Oxford,Environmental Change Institute
[6] University of Oxford,Atmospheric, Oceanic and Planetary Physics
[7] University of Reading,Department of Geography and Environmental Science
[8] Lund University Centre for Sustainability Studies,School of Geography and the Environment
[9] Met Office Hadley Centre,undefined
[10] University of Oxford,undefined
来源
International Journal of Disaster Risk Science | 2016年 / 7卷
关键词
Climate change; Extreme event attribution; Loss and damage policy; Participatory games; Probabilistic event attribution (PEA); Risk management;
D O I
暂无
中图分类号
学科分类号
摘要
The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.
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页码:353 / 365
页数:12
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