Prototype implementation of the OpenGL ES 2.0 shading language offline compiler

被引:0
|
作者
Nakhoon Baek
Kuinam J. Kim
机构
[1] Kyungpook National University,School of Computer Science and Engineering
[2] Kyungpook National University,Software Technology Research Center
[3] dassomey.com Inc.,Department of Convergence Security
[4] Kyunggi University,undefined
来源
Cluster Computing | 2019年 / 22卷
关键词
OpenGL ES; Shading language; Offline compiler; Design; Prototype implementation;
D O I
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中图分类号
学科分类号
摘要
Latest 3D graphics libraries, including OpenGL and OpenGL ES, provide programmable rendering pipelines. These programmable pipelines naturally requires special-purpose programming languages. It is so called OpenGL Shading Language in the case of OpenGL. In this paper, we show a new compact design scheme for the implementation of OpenGL SL offline compilers. This scheme is used for our OpenGL SL offline compiler prototype implementation. Our implementation shows feasibility and correctness with respect to the standard specification.
引用
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页码:943 / 948
页数:5
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