共 126 条
[11]
Benander B(1999)Surveying object technology usage and benefits: A test of conventional wisdom Information & Management 35 331-344
[12]
Sang J(2008)Visual Zero: A persistent and interactive object-oriented programming environment Journal of Visual Languages & Computing 19 380-398
[13]
Biddle R(2009)The learning context: Influence on learning to program Computers & Education 53 1218-1230
[14]
Tempero E(2013)When intuition and logic clash: The case of the object-oriented paradigm Science of Computer Programming 78 1407-1426
[15]
Bishop-Clark C(2018)Implementation of The Gamification Concept Using KAHOOT! Among TVET Students: An Observation Journal of Physics: Conference Series 1140 1-8
[16]
Brereton P(2018)Optimizing the location of a biomass plant with a fuzzy-DEcision-MAking Trial and Evaluation Laboratory (F-DEMATEL) and multi-criteria spatial decision assessment for renewable energy management and long-term sustainability Journal of Cleaner Production 182 509-520
[17]
Kitchenham BA(2015)A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming International Journal of Interactive Mobile Technologies (IJIM) 9 53-59
[18]
Budgen D(2007)Comprehension strategies and difficulties in maintaining object-oriented systems: An explorative study Journal of Systems and Software 80 1541-1559
[19]
Turner M(2013)Teaching Programming in the Higher Education not for Engineering Students Procedia - Social and Behavioral Sciences 103 922-927
[20]
Khalil M(2015)Undergraduate Programming Courses, Students’ Perception and Success Procedia - Social and Behavioral Sciences 174 3868-3872