3-D eye movement analysis

被引:0
|
作者
Andrew Duchowski
Eric Medlin
Nathan Cournia
Hunter Murphy
Anand Gramopadhye
Santosh Nair
Jeenal Vorah
Brian Melloy
机构
[1] Clemson University,Department of Computer Science
来源
Behavior Research Methods, Instruments, & Computers | 2002年 / 34卷
关键词
Fixation Duration; Velocity Filter; Virtual Reality Simulator; Adaptive Thresholding; Saccade Detection;
D O I
暂无
中图分类号
学科分类号
摘要
This paper presents a novel three-dimensional (3-D) eye movement analysis algorithm for binocular eye tracking within virtualreality (VR). The user’s gaze direction, head position, and orientation are tracked in order to allow recording of the user’s fixations within the environment. Although the linear signal analysis approach is itself not new, its application to eye movement analysis in three dimensions advances traditional two-dimensional approaches, since it takes into account the six degrees of freedom of head movements and is resolution independent. Results indicate that the 3-D eye movement analysis algorithm can successfully be used for analysis of visual process measures in VR. Process measures not only can corroborate performance measures, but also can lead to discoveries of the reasons for performance improvements. In particular, analysis of users’ eye movements in VR can potentially lead to further insights into the underlying cognitive processes of VR subjects.
引用
收藏
页码:573 / 591
页数:18
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