Design principles for social exchange in social virtual reality-enabled virtual teams

被引:0
|
作者
Osku Torro
Henri Pirkkalainen
机构
[1] Tampere University,
来源
Virtual Reality | 2023年 / 27卷
关键词
Social virtual reality; Affordance theory; Social exchange theory; Trust; Reciprocity; Design theory;
D O I
暂无
中图分类号
学科分类号
摘要
Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our understanding of interpersonal communication in SVR is still limited. To address this research gap, we describe how SVR enables social exchange (i.e., fundamental communication patterns of trust and reciprocity between individuals), which is closely related to virtual team performance. We present an information systems design theory for social exchange in SVR-enabled virtual teams (SE-SVR). Drawing from affordance theory and social exchange theory, we describe how SVR material properties (i.e., avatars, virtual objects, virtual space, and verbal and nonverbal communication features) enable and foster social exchange in SVR. As a theoretical contribution, we propose design principles for social exchange in SVR and connect them with testable theoretical propositions. Furthermore, we present the concept of interacting with presence, which facilitates users’ affordance perceptions in SVR. We conceptually validate our design principles and illustrate our design through an artifact instantiation: XR Campus, which is a minimum viable product of a collaborative platform for the ECIU University. Our SE-SVR theory has important research and practice implications because it explains how critical aspects of organizational remote communication can be considered in SVR design.
引用
收藏
页码:2791 / 2820
页数:29
相关论文
共 50 条
  • [31] A Social Virtual Reality Based Construction Safety Education System for Experiential Learning
    Le, Quang Tuan
    Pedro, Akeem
    Park, Chan Sik
    JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS, 2015, 79 (3-4) : 487 - 506
  • [32] A Social Virtual Reality Based Construction Safety Education System for Experiential Learning
    Quang Tuan Le
    Akeem Pedro
    Chan Sik Park
    Journal of Intelligent & Robotic Systems, 2015, 79 : 487 - 506
  • [33] Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms
    Chen Q.
    Spapé M.M.
    Jacucci G.
    Proc. ACM Hum. Comput. Interact., 2024, CSCW1
  • [34] Virtual humans as social actors: Investigating user perceptions of virtual humans' emotional expression on social media
    Ham, Jeongmin
    Li, Sitan
    Looi, Jiemin
    Eastin, Matthew S.
    COMPUTERS IN HUMAN BEHAVIOR, 2024, 155
  • [35] "Talking without a Voice": Understanding Non-Verbal Communication in Social Virtual Reality
    Maloney D.
    Freeman G.
    Wohn D.Y.
    Proceedings of the ACM on Human-Computer Interaction, 2020, 4 (CSCW2)
  • [36] VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
    Sykownik, Philipp
    Karaosmanoglu, Sukran
    Emmerich, Katharina
    Steinicke, Frank
    Masuch, Maic
    PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023), 2023,
  • [37] Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method
    Liu, Qiaoxi
    Steed, Anthony
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [38] VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality
    Ji, Tiger
    Cochran, Brianna R.
    Zhao, Yuhang
    PROCEEDINGS OF THE 24TH INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY, ASSETS 2022, 2022,
  • [39] Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness
    Lin, Jinghuai
    Cronje, Johrine
    Wienrich, Carolin
    Pauli, Paul
    Latoschik, Marc Erich
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (11) : 4589 - 4599
  • [40] 'To be or Not to be Me?': Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
    Kim H.
    Park J.
    Lee I.-K.
    IEEE Transactions on Visualization and Computer Graphics, 2023, 29 (11) : 4794 - 4804