Open Data, Crowdsourcing and Game Mechanics. A case study on civic participation in the digital age

被引:0
作者
Reinhard A. Handler
Raul Ferrer Conill
机构
[1] Karlstad University,Media and Communication Studies
来源
Computer Supported Cooperative Work (CSCW) | 2016年 / 25卷
关键词
Civic participation; Civic technologies; Crowdsourcing; Game mechanics; Open data;
D O I
暂无
中图分类号
学科分类号
摘要
The aim of this paper is to shed light on the dynamics of civic participation, media agency, and data practices. To do so we analyse an investigative journalism story run by The Guardian that combined open data, crowdsourcing and game mechanics with the purpose of engaging readers. The case study highlights how data can be made accessible to people who usually do not have access; how game mechanics can be deployed in order to foster civic participation by offering users a sense of autonomy, competence and relatedness; and how crowdsourcing can organise a large group of people into achieving a common goal. The combination of these three elements resulted in a case for civic participation in the digital era.
引用
收藏
页码:153 / 166
页数:13
相关论文
共 1 条
[1]  
Gauvin J-F(2015)When Museums of Science Create Citizen Expertise: Participatory science and the gamification of techne THEMA. La revue des Musées de la civilisation 2 49-59